package org.clockworkmages.games.anno1186.controllers;

/**
 * Pick the lock minigame: set the combination to all-white-bytes using
 * tetris-like byte blocks.
 * 
 * The player can choose from 6 byte blocks at any given time, with new block
 * appearing after an old was expended.
 * 
 * Only has N chances to switch before the lock is jammed.
 */
// E.g.
// Initial state:
// -##---
// Blocks that will clear that combination:
// -#----
// -#-#--
// ##----
// #--#--
public class LockpickByteSwitchController {

}
